Source code for pygame_menu.widgets.widget.surface

"""
pygame-menu
https://github.com/ppizarror/pygame-menu

SURFACE
Surface widget. This widget contains an external surface.
"""

from __future__ import annotations

__all__ = ["SurfaceWidget", "SurfaceWidgetManager"]

from abc import ABC
from typing import TYPE_CHECKING, Any

import pygame

from pygame_menu.widgets.core.widget import (
    AbstractWidgetManager,
    Widget,
    WidgetTransformationNotImplemented,
)

if TYPE_CHECKING:
    from collections.abc import Callable

    import pygame_menu
    from pygame_menu._types import CallbackType, EventVectorType


[docs] class SurfaceWidget(Widget): """ Surface widget. Implements a widget from an external surface. .. note:: SurfaceWidget only accepts translation transformation. :param surface: Pygame surface object :param surface_id: Surface ID :param onselect: Function when selecting the widget """ _surface_obj: pygame.Surface def __init__( self, surface: pygame.Surface, surface_id: str = "", onselect: CallbackType = None, ) -> None: assert isinstance(surface, pygame.Surface) assert isinstance(surface_id, str) super().__init__(onselect=onselect, widget_id=surface_id) self._surface_obj = surface def set_title(self, title: str, *args) -> SurfaceWidget: return self
[docs] def set_surface(self, surface: pygame.Surface) -> SurfaceWidget: """ Update the widget surface. :param surface: New surface :return: Self reference """ assert isinstance(surface, pygame.Surface) self._surface_obj = surface self._render() self.force_menu_surface_update() return self
def _apply_font(self) -> None: pass def scale(self, *args, **kwargs) -> SurfaceWidget: raise WidgetTransformationNotImplemented() def resize(self, *args, **kwargs) -> SurfaceWidget: raise WidgetTransformationNotImplemented() def set_max_width(self, *args, **kwargs) -> SurfaceWidget: raise WidgetTransformationNotImplemented() def set_max_height(self, *args, **kwargs) -> SurfaceWidget: raise WidgetTransformationNotImplemented() def rotate(self, *args, **kwargs) -> SurfaceWidget: raise WidgetTransformationNotImplemented() def flip(self, *args, **kwargs) -> SurfaceWidget: raise WidgetTransformationNotImplemented() def _draw(self, surface: pygame.Surface) -> None: surface.blit(self._surface_obj, self._rect.topleft)
[docs] def get_surface(self) -> pygame.Surface: return self._surface_obj
def _render(self) -> bool | None: self._rect.width, self._rect.height = self._surface_obj.get_size() return None
[docs] def update(self, events: EventVectorType) -> bool: self.apply_update_callbacks(events) for event in events: if self._check_mouseover(event): break return False
class SurfaceWidgetManager(AbstractWidgetManager, ABC): """ SurfaceWidget manager. """ def surface( self, surface: pygame.Surface, surface_id: str = "", onselect: Callable[[bool, Widget, pygame_menu.Menu], Any] | None = None, selectable: bool = False, **kwargs, ) -> pygame_menu.widgets.SurfaceWidget: """ Add a surface widget to the Menu. If ``onselect`` is defined, the callback is executed as follows, where ``selected`` is a boolean representing the selected status: .. code-block:: python onselect(selected, widget, menu) kwargs (Optional) - ``align`` (str) – Widget `alignment <https://pygame-menu.readthedocs.io/en/latest/_source/themes.html#alignment>`_ - ``background_color`` (tuple, list, str, int, :py:class:`pygame.Color`, :py:class:`pygame_menu.baseimage.BaseImage`) – Color of the background. ``None`` for no-color - ``background_inflate`` (tuple, list) – Inflate background on x-axis and y-axis (x, y) in px - ``border_color`` (tuple, list, str, int, :py:class:`pygame.Color`) – Widget border color. ``None`` for no-color - ``border_inflate`` (tuple, list) – Widget border inflate on x-axis and y-axis (x, y) in px - ``border_position`` (str, tuple, list) – Widget border positioning. It can be a single position, or a tuple/list of positions. Only are accepted: north, south, east, and west. See :py:mod:`pygame_menu.locals` - ``border_width`` (int) – Border width in px. If ``0`` disables the border - ``cursor`` (int, :py:class:`pygame.cursors.Cursor`, None) – Cursor of the widget if the mouse is placed over - ``float`` (bool) - If ``True`` the widget don't contribute width/height to the Menu widget positioning computation, and don't add one unit to the rows - ``float_origin_position`` (bool) - If ``True`` the widget position is set to the top-left position of the Menu if the widget is floating - ``margin`` (tuple, list) – Widget (left, bottom) margin in px - ``padding`` (int, float, tuple, list) – Widget padding according to CSS rules. General shape: (top, right, bottom, left) - ``selection_color`` (tuple, list, str, int, :py:class:`pygame.Color`) – Color of the selected widget; only affects the font color - ``selection_effect`` (:py:class:`pygame_menu.widgets.core.Selection`) – Widget selection effect. Applied only if ``selectable`` is ``True`` - ``shadow_color`` (tuple, list, str, int, :py:class:`pygame.Color`) – Color of the widget shadow - ``shadow_radius`` (int) - Border radius of the shadow - ``shadow_type`` (str) - Shadow type, it can be ``'rectangular'`` or ``'ellipse'`` - ``shadow_width`` (int) - Width of the shadow. If ``0`` the shadow is disabled .. note:: All theme-related optional kwargs use the default Menu theme if not defined. .. note:: This is applied only to the base Menu (not the currently displayed, stored in ``_current`` pointer); for such behavior apply to :py:meth:`pygame_menu.menu.Menu.get_current` object. :param surface: Pygame surface object :param surface_id: Surface ID :param onselect: Callback executed when selecting the widget; only executed if ``selectable`` is ``True`` :param selectable: Surface accepts user selection :param kwargs: Optional keyword arguments :return: Widget object :rtype: :py:class:`pygame_menu.widgets.SurfaceWidget` """ assert isinstance(selectable, bool) # Remove invalid keys from kwargs for key in list(kwargs.keys()): if key not in ( "align", "background_color", "background_inflate", "border_color", "border_inflate", "border_width", "cursor", "margin", "padding", "selection_color", "selection_effect", "border_position", "float", "float_origin_position", "shadow_color", "shadow_radius", "shadow_type", "shadow_width", ): kwargs.pop(key, None) # Filter widget attributes to avoid passing them to the callbacks attributes = self._filter_widget_attributes(kwargs) widget = SurfaceWidget( surface=surface, surface_id=surface_id, onselect=onselect ) widget.is_selectable = selectable self._check_kwargs(kwargs) self._configure_widget(widget=widget, **attributes) self._append_widget(widget) return widget