MenuBar
- class pygame_menu.widgets.MenuBar(title, width, background_color, menubar_id='', back_box=False, back_box_background_color=(0, 0, 0), mode=1000, modify_scrollarea=True, offsetx=0, offsety=0, onreturn=None, *args, **kwargs)[source]
Bases:
Widget
MenuBar widget.
Note
MenuBar only accepts translation transformation.
- Parameters:
title (
Any
) – Title of the menubarwidth (
Union
[int
,float
]) – Width of the widget, generally the same as the width of the menubackground_color (
Union
[Tuple
[int
,int
,int
],Tuple
[int
,int
,int
,int
],str
,int
,Color
]) – Background colormenubar_id (
str
) – ID of the MenuBarback_box (
bool
) – Draw a back-box button on headerback_box_background_color (
Union
[Tuple
[int
,int
,int
],Tuple
[int
,int
,int
,int
],str
,int
,Color
]) – Back-box button colormode (
int
) – Mode of drawing the barmodify_scrollarea (
bool
) – IfTrue
it modifies the scrollbars of the scrollarea depending on the bar modeoffsetx (
Union
[int
,float
]) – Offset x-position of title in pxoffsety (
Union
[int
,float
]) – Offset y-position of title in pxonreturn (
Optional
[Callable
]) – Callback when pressing the back-box buttonargs – Optional arguments for callbacks
kwargs – Optional keyword arguments for callbacks
- add_draw_callback(draw_callback)
Adds a function to the Widget to be executed each time the widget is drawn.
The function that this method receives two objects: the Widget itself and the Menu reference.
import math def draw_update_function(widget, menu): t = widget.get_attribute('t', 0) t += menu.get_clock().get_time() widget.set_padding(10*(1 + math.sin(t))) # Oscillating padding button = menu.add.button('This button updates its padding', None) button.set_draw_callback(draw_update_function)
After creating a new callback, this functions returns the ID of the call. It can be removed anytime using
pygame_menu.widgets.core.widget.Widget.remove_draw_callback()
.Note
If Menu surface cache is enabled this method may run only once. To force running the added method each time call
widget.force_menu_surface_update()
to force Menu update the cache status if the drawing callback does not make the Widget to render. Remember that rendering the Widget forces the Menu to update its surface, thus updating the cache too.
- add_self_to_kwargs(key='widget')
Adds the Widget object to kwargs, it helps to get the Widget reference for callbacks. It raises
KeyError
if key is duplicated.
- add_update_callback(update_callback)
Adds a function to the Widget to be executed each time the Widget is updated.
The function that this method receives three objects: the events list, the Widget itself and the Menu reference. It is similar to
pygame_menu.widgets.core.widget.Widget.add_draw_callback()
.After creating a new callback, this functions returns the ID of the call. It can be removed anytime using
pygame_menu.widgets.core.widget.Widget.remove_update_callback()
.Note
Not all widgets are updated, so the provided function may never be executed in some widgets (for example, label or images).
- apply(*args)
Run
onreturn
callback when return event. The callback function receives the following arguments:onreturn(value, *args, *widget._args, **widget._kwargs)
- Where
value
if something is returned bypygame_menu.widgets.core.widget.Widget.get_value()
args
given to this methodargs
of the widgetkwargs
of the widget
Note
Not all widgets have an
onreturn
method.- Parameters:
args – Extra arguments passed to the callback
- Return type:
- Returns:
Callback return value
- apply_update_callbacks(events)
Apply callbacks on Widget update.
Note
Readonly widgets or hidden widgets do not apply update callbacks.
- background_inflate_to_selection_effect()
Expand the Widget background inflate to match the selection effect (the Widget don’t require to be selected).
This is a permanent change; for dynamic purposes, depending on if the widget is selected or not, setting
widget.selection_expand_background
toTrue
may help.Note
This method may have unexpected results with certain selection effects.
- Return type:
- Returns:
Self reference
- draw(surface)
Draw the Widget on a given surface.
Note
Widget drawing order:
Background color
prev
decoratorWidget selection effect (if prev)
Widget surface
Widget selection effect (if post)
Widget border
post
decorator
- Parameters:
surface (
Surface
) – Surface to draw- Return type:
- Returns:
Self reference
- force_menu_surface_cache_update()
Forces menu surface cache to update after next drawing call. This also updates widget decoration.
Note
This method only updates the surface cache, without forcing re-rendering of all Menu widgets as
pygame_menu.widgets.core.widget.Widget.force_menu_surface_update()
does.- Return type:
- Returns:
Self reference
- force_menu_surface_update()
Forces menu surface update after next rendering call. This method automatically updates widget decoration cache as Menu render forces it to re-render.
This method also should be called by each widget after render.
Note
This method is expensive, as menu surface update forces re-rendering of all widgets (because them can change in size, position, etc…).
- Return type:
- Returns:
Self reference
- get_attribute(key, default=None)
Get an attribute value.
- get_border()
Return the widget border properties.
- get_col_row_index()
Get the Widget column/row position.
- get_controller()
Return the widget controller. Each widget has their own controller object.
- Return type:
- Returns:
Controller object
- get_counter_attribute(key, incr=0, default=0)
Get counter attribute.
- get_focus_rect()
Return rect to be used in Widget focus.
- Return type:
Rect
- Returns:
Focus rect
- get_font_color_status(check_selection=True)
Return the Widget font color based on the widget status.
- get_font_info()
Return a dict with the information of the Widget font.
- get_frame()
Get container frame of Widget. If Widget is not within a Frame, the method returns
None
.- Returns:
Frame object
- Return type:
- get_frame_depth()
Get frame depth (If frame is packed within another frame).
- Return type:
- Returns:
Frame depth
- get_height(apply_padding=True, apply_selection=False)[source]
Return the Widget height.
Warning
If the widget is not rendered, this method will return
0
.
- get_margin()
Return the Widget margin.
- get_menu()
Return the Menu reference,
None
if it has not been set.
- get_padding(transformed=True)
Return the Widget padding.
- get_position(apply_padding=False, use_transformed_padding=True, to_real_position=False, to_absolute_position=False, real_position_visible=True)
Return the widget position tuple on x-axis and y-axis (x, y) in px.
- Parameters:
apply_padding (
bool
) – Apply widget padding to positionuse_transformed_padding (
bool
) – Use scaled padding if the widget is scaledto_real_position (
bool
) – Get the real position within window (not the surface container)to_absolute_position (
bool
) – Get the absolute position within surface container, considering also the parent scrollarea positioningreal_position_visible (
bool
) – Return only the visible width/height ifto_real_position=True
- Return type:
- Returns:
Widget position
- get_rect(inflate=None, apply_padding=True, use_transformed_padding=True, to_real_position=False, to_absolute_position=False, render=False, real_position_visible=True)
Return the
pygame.Rect
object of the Widget. This method forces rendering.- Parameters:
inflate (
Optional
[Tuple
[int
,int
]]) – Inflate rect on x-axis and y-axis (x, y) in pxapply_padding (
bool
) – Apply widget paddinguse_transformed_padding (
bool
) – Use scaled padding if the widget is scaledto_real_position (
bool
) – Transform the widget rect to real coordinates (if the Widget change the position if scrollbars move offsets) within the window. Used by eventsto_absolute_position (
bool
) – Transform the widget rect to absolute coordinates (if the Widget does not change the position if scrollbars move offsets). Used by eventsrender (
bool
) – Force widget renderingreal_position_visible (
bool
) – Return only the visible width/height ifto_real_position=True
- Return type:
Rect
- Returns:
Widget rect object
- get_scrollarea()
Return the scrollarea object.
- Return type:
- Returns:
ScrollArea object
- get_scrollbar_style_change(position)[source]
Return scrollbar change (width, position) depending on the style of the menubar.
- get_selected_time()
Return time the Widget has been selected in milliseconds. If the Widget is not currently selected, return
0
.
- get_selection_effect()
Return the selection effect.
Note
If no selection has been provided,
_WidgetNullSelection
class will be returned.Note
For drawing, use
pygame_menu.widgets.core.widget.Widget.draw_selection_effect()
.Warning
Use with caution.
- Return type:
- Returns:
Selection effect
- get_size(apply_padding=True, apply_selection=False)
Return the Widget size.
Warning
If the widget is not rendered this method might return
(0, 0)
.
- get_surface()
Return the Widget surface.
Warning
Use with caution.
- Return type:
Surface
- Returns:
Widget surface object
- get_title()
Return the Widget title.
Note
Not all widgets implements this method, for example, images don’t accept a title, and such widget would return an empty string if this method is called.
- Return type:
- Returns:
Widget title
- get_translate(virtual=False)
Get Widget translation on x-axis and y-axis (x, y) in px.
- get_width(apply_padding=True, apply_selection=False)
Return the Widget width.
Warning
If the Widget is not rendered, this method will return
0
.
- has_attribute(key)
Return
True
if the object has the given attribute.
- is_visible(check_frame=True)
Return
True
if the Widget is visible.
- mouseleave(event, check_all_widget_mouseleave=True)
Run the
onmouseleave
callback if the mouse is placed outside the Widget. The callback receive the Widget object reference and the mouse event:onmouseleave(widget, event) <or> onmouseleave()
Warning
This method does not evaluate if the mouse is placed over the Widget. Only executes the callback and updates the cursor if enabled.
- mouseover(event, check_all_widget_mouseleave=True)
Run the
onmouseover
if the mouse is placed over the Widget. The callback receive the Widget object reference and the mouse event:onmouseover(widget, event) <or> onmouseover()
Warning
This method does not evaluate if the mouse is placed over the Widget. Only executes the callback and updates the cursor if enabled.
- on_remove_from_menu()
Function executed if the Widget is removed from the Menu.
- Return type:
- Returns:
Self reference
- remove_attribute(key)
Removes the given attribute from the object. Throws
IndexError
if the given key does not exist.- Parameters:
key (
str
) – Key of the attribute- Return type:
Base
- Returns:
Self reference
- remove_draw_callback(callback_id)
Removes draw callback from ID.
- remove_update_callback(callback_id)
Removes update callback from ID.
- render()
Public rendering method.
Note
Unlike private
_render
method, public method forces widget rendering (callingpygame_menu.widgets.core.widget.Widget._force_render()
). Use this method only if the widget has changed the state. Running this function many times may affect the performance.Note
Before rendering, check out if the widget font/title/values are set. If not, it is probable that a zero-size surface is set.
- scroll_to_widget(margin=(0, 0), scroll_parent=True)
The container ScrollArea scrolls to the Widget.
- set_alignment(align)
Set the alignment of the Widget.
Note
Alignment is only applied when updating the widget position, done by Menu when rendering the surface. Thus, the alignment change is not immediate.
Note
Use
pygame_menu.widgets.core.widget.Widget.render()
method to force widget rendering after calling this method.Note
See
pygame_menu.locals
for validalign
values.
- set_attribute(key, value=None)
Set an attribute.
- set_background_color(color, inflate=(0, 0))
Set the Widget background color.
- Parameters:
- Return type:
- Returns:
Self reference
- set_col_row_index(col, row, index)
Set the (column, row, index) position. If the column or row is
-1
then the widget is not assigned to a certain column/row (for example, if it’s hidden).
- set_controller(controller)
Set a new controller object.
- Parameters:
controller (
Controller
) – Controller- Return type:
- Returns:
Self reference
- set_controls(joystick=True, mouse=True, touchscreen=True, keyboard=True)
Enable interfaces to control the Widget.
- set_cursor(cursor)
Set the Widget cursor if user places the mouse over the Widget.
- set_float(float_status=True, menu_render=False, origin_position=False)
Set the floating status. If
True
the Widget don’t contribute its width/height to the Menu widget positioning computation (for example, the surface area or the column/row layout), and don’t add one unit to the rows (use the same vertical place as the previous widget).For example, before floating:
---------------------------- | wid1 | wid3 | | wid2 | wid4 | ----------------------------
After
wid3.set_float(True)
:---------------------------- | wid1 | wid4 | | wid2,wid3 | | ----------------------------
If the Widget is within a Frame, it does not contribute to the width/height of the layout. Also, it is being set to the (0, 0) position, thus, the only way to move the Widget to a desired position is by translating it.
- Parameters:
- Return type:
- set_font(font, font_size, color, selected_color, readonly_color, readonly_selected_color, background_color, antialias=True)
Set the Widget font.
- Parameters:
font (
Union
[str
,Font
,Path
]) – Font name (seepygame.font.match_font()
for precise format)font_size (
int
) – Size of font in pixelscolor (
Union
[Tuple
[int
,int
,int
],Tuple
[int
,int
,int
,int
],str
,int
,Color
]) – Normal font colorselected_color (
Union
[Tuple
[int
,int
,int
],Tuple
[int
,int
,int
,int
],str
,int
,Color
]) – Font color if widget is selectedreadonly_color (
Union
[Tuple
[int
,int
,int
],Tuple
[int
,int
,int
,int
],str
,int
,Color
]) – Font color if widget is in readonly modereadonly_selected_color (
Union
[Tuple
[int
,int
,int
],Tuple
[int
,int
,int
,int
],str
,int
,Color
]) – Font color if widget is selected and in readonly modebackground_color (
Union
[Tuple
[int
,int
,int
],Tuple
[int
,int
,int
,int
],str
,int
,Color
,None
]) – Font background color. IfNone
no background color is usedantialias (
bool
) – Determines if antialias is applied to font (uses more processing power)
- Return type:
- Returns:
Self reference
- set_font_shadow(enabled=True, color=None, position=None, offset=2)
Set the Widget font shadow.
Note
See
pygame_menu.locals
for validposition
values.
- set_frame(frame)
Set Widget frame.
- set_margin(x, y)
Set the Widget margin (left, bottom).
- set_menu(menu)
Set the Widget menu reference.
- set_onmouseleave(onmouseleave)
Set
onmouseleave
callback. This method is executed inpygame_menu.widgets.core.widget.Widget.mouseleave()
method. The callback function receives the following arguments:onmouseleave(widget, event) <or> onmouseleave()
- set_onmouseover(onmouseover)
Set
onmouseover
callback. This method is executed inpygame_menu.widgets.core.widget.Widget.mouseover()
method. The callback function receives the following arguments:onmouseover(widget, event) <or> onmouseover()
- set_onreturn(onreturn)
Set
onreturn
callback. This method is executed inpygame_menu.widgets.core.widget.Widget.apply()
method. The callback function receives the following arguments:onreturn(value, *args, *widget._args, **widget._kwargs)
- set_position(x, y)
Set the Widget position relative to the Menu/Frame.
This method is executed by the Menu when updating the widget positioning. For moving the widget use
translate
method instead, as this position will be rewritten on next menu rendering phase.Note
Use
pygame_menu.widgets.core.widget.Widget.render()
method to force Widget rendering after calling this method.
- set_scrollarea(scrollarea)
Set scrollarea reference. Mostly used for events.
- Parameters:
scrollarea (
Optional
[ScrollArea
]) – Scrollarea object- Return type:
- set_sound(sound)
Set sound engine to the Widget.
- set_tab_size(tab_size)
Set widget tab size.
- shadow(shadow_type='rectangular', shadow_width=10, corner_radius=0, color=(0, 0, 0), aa_amount=4)
Configure the widget shadow.
- Parameters:
shadow_type (
str
) – Shadow type, it can be rectangular or ellipseshadow_width (
int
) – Shadow width in px. If0
the shadow is disabledcorner_radius (
int
) – Shadow corner radius if rectangular in pxcolor (
Union
[Tuple
[int
,int
,int
],Tuple
[int
,int
,int
,int
],str
,int
,Color
]) – Shadow coloraa_amount (
int
) – Antialiasing amout
- Return type:
- Returns:
Self reference
- translate(x, y)
Transformation: Translate to (+x, +y) according to the default position.
Note
Translate is only applied when updating the widget position (calling
pygame_menu.widgets.core.widget.Widget.set_position()
). This is done by Menu when rendering the surface. Thus, the position change is not immediate. To force translation update you may call Menu render method.Note
To revert changes, only set to
(0, 0)
.Note
Use
pygame_menu.widgets.core.widget.Widget.render()
method to force widget rendering after calling this method.
- update(events)[source]
Update according to the given events list and fire the callbacks. This method must return
True
if it updated (the internal variables changed during user input).Note
Update is not performed if the Widget is in
readonly
state, or it’s hidden. However,apply_update_callbacks
method is called in most widgets, exceptpygame_menu.widgets.NoneWidget
.
- update_font(style)
Updates the Widget font. This method receives a style dict (non-empty).
- Optional style keys
antialias
(bool) – Font antialiasbackground_color
(tuple) – Background colorcolor
(tuple) – Font colorname
(str) – Name of the fontreadonly_color
(tuple) – Readonly colorreadonly_selected_color
(tuple) – Readonly selected colorselected_color
(tuple) – Selected colorsize
(int) – Size of the font
Note
If a key is not defined it will be rewritten using current font style from
pygame_menu.widgets.core.widget.Widget.get_font_info()
method.