Source code for pygame_menu.widgets.widget.label

# coding=utf-8
"""
pygame-menu
https://github.com/ppizarror/pygame-menu

LABEL
Label class, adds a simple text to the Menu.

License:
-------------------------------------------------------------------------------
The MIT License (MIT)
Copyright 2017-2020 Pablo Pizarro R. @ppizarror

Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the Software
is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-------------------------------------------------------------------------------
"""

from pygame_menu.widgets.core import Widget


[docs]class Label(Widget): """ Label widget. :param title: Label title/text :type title: str :param label_id: Label ID :type label_id: str """ def __init__(self, title, label_id=''): assert isinstance(title, str) super(Label, self).__init__( title=title, widget_id=label_id ) self.selection_effect_enabled = False def _apply_font(self): pass # noinspection PyMissingOrEmptyDocstring
[docs] def draw(self, surface): self._render() if self._title == '': # The minimal width of any surface is 1px, so the background will be a line return self._fill_background_color(surface) surface.blit(self._surface, self._rect.topleft)
def _render(self): if not self._render_hash_changed(self._title, self._font_color): return self._surface = self._render_string(self._title, self._font_color) self._rect.width, self._rect.height = self._surface.get_size() # noinspection PyMissingOrEmptyDocstring
[docs] def update(self, events): return False