ScrollBar

class pygame_menu.widgets.ScrollBar(length, values_range, scrollbar_id='', orientation='orientation-horizontal', slider_pad=0, slider_color=(200, 200, 200), slider_hover_color=(180, 180, 180), page_ctrl_thick=20, page_ctrl_color=(235, 235, 235), onchange=None, *args, **kwargs)[source]

Bases: Widget

A scroll bar include 3 separate controls: a slider, scroll arrows, and a page control:

  1. The slider provides a way to quickly go to any part of the document.

  2. The scroll arrows are push buttons which can be used to accurately navigate to a particular place in a document.

  3. The page control is the area over which the slider is dragged (the scroll bar’s background). Clicking here moves the scroll bar towards the click by one page.

Note

ScrollBar only accepts translation transformation.

Parameters:
add_draw_callback(draw_callback)

Adds a function to the Widget to be executed each time the widget is drawn.

The function that this method receives two objects: the Widget itself and the Menu reference.

import math

def draw_update_function(widget, menu):
    t = widget.get_attribute('t', 0)
    t += menu.get_clock().get_time()
    widget.set_padding(10*(1 + math.sin(t))) # Oscillating padding

button = menu.add.button('This button updates its padding', None)
button.set_draw_callback(draw_update_function)

After creating a new callback, this functions returns the ID of the call. It can be removed anytime using pygame_menu.widgets.core.widget.Widget.remove_draw_callback().

Note

If Menu surface cache is enabled this method may run only once. To force running the added method each time call widget.force_menu_surface_update() to force Menu update the cache status if the drawing callback does not make the Widget to render. Remember that rendering the Widget forces the Menu to update its surface, thus updating the cache too.

Parameters:

draw_callback (Callable[[Widget, Menu], Any]) – Function

Return type:

str

Returns:

Callback ID

add_self_to_kwargs(key='widget')

Adds the Widget object to kwargs, it helps to get the Widget reference for callbacks. It raises KeyError if key is duplicated.

Parameters:

key (str) – Name of the parameter

Return type:

Widget

Returns:

Self reference

add_update_callback(update_callback)

Adds a function to the Widget to be executed each time the Widget is updated.

The function that this method receives three objects: the events list, the Widget itself and the Menu reference. It is similar to pygame_menu.widgets.core.widget.Widget.add_draw_callback().

After creating a new callback, this functions returns the ID of the call. It can be removed anytime using pygame_menu.widgets.core.widget.Widget.remove_update_callback().

Note

Not all widgets are updated, so the provided function may never be executed in some widgets (for example, label or images).

Parameters:

update_callback (Callable[[List[Event], Widget, Menu], Any]) – Function

Return type:

str

Returns:

Callback ID

apply_draw_callbacks()

Apply callbacks on Widget draw.

Return type:

Widget

Returns:

Self reference

apply_update_callbacks(events)

Apply callbacks on Widget update.

Note

Readonly widgets or hidden widgets do not apply update callbacks.

Parameters:

events (List[Event]) – Events list

Return type:

Widget

Returns:

Self reference

change(*args)

Run onchange callback after change event is triggered. The callback function receives the following arguments:

onchange(value, *args, *widget._args, **widget._kwargs)
Where

Note

Not all widgets have an onchange method.

Parameters:

args – Extra arguments passed to the callback

Return type:

Any

Returns:

Callback return value

disable_visibility_force()[source]

Disables visibility force. That is, .show() and .hide() will change the visibility status without the need for ´´force´´ param.

Return type:

ScrollBar

Returns:

Self

draw(surface)

Draw the Widget on a given surface.

Note

Widget drawing order:

  1. Background color

  2. prev decorator

  3. Widget selection effect (if prev)

  4. Widget surface

  5. Widget selection effect (if post)

  6. Widget border

  7. post decorator

Parameters:

surface (Surface) – Surface to draw

Return type:

Widget

Returns:

Self reference

force_menu_surface_cache_update()

Forces menu surface cache to update after next drawing call. This also updates widget decoration.

Note

This method only updates the surface cache, without forcing re-rendering of all Menu widgets as pygame_menu.widgets.core.widget.Widget.force_menu_surface_update() does.

Return type:

Widget

Returns:

Self reference

force_menu_surface_update()

Forces menu surface update after next rendering call. This method automatically updates widget decoration cache as Menu render forces it to re-render.

This method also should be aclled by each widget after render.

Note

This method is expensive, as menu surface update forces re-rendering of all widgets (because them can change in size, position, etc…).

Return type:

Widget

Returns:

Self reference

get_alignment()

Return the Widget alignment.

Return type:

str

Returns:

Widget align

get_attribute(key, default=None)

Get an attribute value.

Parameters:
  • key (str) – Key of the attribute

  • default (Optional[Any]) – Value if it does not exist

Return type:

Any

Returns:

Attribute data

get_border()

Return the widget border properties.

Return type:

Tuple[Union[Tuple[int, int, int], Tuple[int, int, int, int]], int, Union[str, List[str], Tuple[str, ...]], Tuple[int, int]]

Returns:

Color, width, position, and inflate

get_class_id()

Return the Class+ID as a string.

Return type:

str

Returns:

Class+ID format

get_col_row_index()

Get the Widget column/row position.

Return type:

Tuple[int, int, int]

Returns:

(column, row, index) tuple

get_controller()

Return the widget controller. Each widget has their own controller object.

Return type:

Controller

Returns:

Controller object

get_counter_attribute(key, incr=0, default=0)

Get counter attribute.

Parameters:
  • key (str) – Key of the attribute

  • incr (Any) – Increase value

  • default (Any) – Default vale to start with, by default it’s zero

Return type:

Union[int, float]

Returns:

New increase value

get_decorator()

Return the Widget decorator API.

Return type:

Decorator

Returns:

Decorator API

get_focus_rect()

Return rect to be used in Widget focus.

Return type:

Rect

Returns:

Focus rect

get_font_info()

Return a dict with the information of the Widget font.

Return type:

Dict[str, Any]

Returns:

Font information dict

get_frame()

Get container frame of Widget. If Widget is not within a Frame, the method returns None.

Returns:

Frame object

Return type:

pygame_menu.widgets.Frame

get_frame_depth()

Get frame depth (If frame is packed within another frame).

Return type:

int

Returns:

Frame depth

get_height(apply_padding=True, apply_selection=False)

Return the Widget height.

Warning

If the widget is not rendered, this method will return 0.

Parameters:
  • apply_padding (bool) – Apply padding

  • apply_selection (bool) – Apply selection

Return type:

int

Returns:

Widget height in px

get_id()

Return the object ID.

Return type:

str

Returns:

Object ID

get_margin()

Return the Widget margin.

Return type:

Tuple[int, int]

Returns:

Widget margin (left, bottom)

get_maximum()[source]

Return the greatest acceptable value.

Return type:

int

Returns:

Greatest acceptable value

get_menu()

Return the Menu reference, None if it has not been set.

Return type:

Optional[Menu]

Returns:

Menu reference

get_minimum()[source]

Return the smallest acceptable value.

Return type:

int

Returns:

Smallest acceptable value

get_minmax()[source]

Return the min and max acceptable tuple values.

Return type:

Tuple[int, int]

Returns:

Min, Max tuple

get_orientation()[source]

Return the scrollbar orientation (pygame-menu locals).

Return type:

str

Returns:

Scrollbar orientation

get_padding(transformed=True)

Return the Widget padding.

Parameters:

transformed (bool) – If True, returns the scaled padding if widget is transformed (flip, scale)

Return type:

Tuple

Returns:

Widget padding (top, right, bottom, left)

get_page_step()[source]

Return amount that the value changes by when the user click on the page control surface.

Return type:

int

Returns:

Page step

get_position(apply_padding=False, use_transformed_padding=True, to_real_position=False, to_absolute_position=False, real_position_visible=True)

Return the widget position tuple on x-axis and y-axis (x, y) in px.

Parameters:
  • apply_padding (bool) – Apply widget padding to position

  • use_transformed_padding (bool) – Use scaled padding if the widget is scaled

  • to_real_position (bool) – Get the real position within window (not the surface container)

  • to_absolute_position (bool) – Get the absolute position within surface container, considering also the parent scrollarea positioning

  • real_position_visible (bool) – Return only the visible width/height if to_real_position=True

Return type:

Tuple[int, int]

Returns:

Widget position

get_rect(inflate=None, apply_padding=True, use_transformed_padding=True, to_real_position=False, to_absolute_position=False, render=False, real_position_visible=True)

Return the pygame.Rect object of the Widget. This method forces rendering.

Parameters:
  • inflate (Optional[Tuple[int, int]]) – Inflate rect on x-axis and y-axis (x, y) in px

  • apply_padding (bool) – Apply widget padding

  • use_transformed_padding (bool) – Use scaled padding if the widget is scaled

  • to_real_position (bool) – Transform the widget rect to real coordinates (if the Widget change the position if scrollbars move offsets). Used by events

  • to_absolute_position (bool) – Transform the widget rect to absolute coordinates (if the Widget does not change the position if scrollbars move offsets). Used by events

  • render (bool) – Force widget rendering

  • real_position_visible (bool) – Return only the visible width/height if to_real_position=True

Return type:

Rect

Returns:

Widget rect object

get_scrollarea()

Return the scrollarea object.

Return type:

ScrollArea

Returns:

ScrollArea object

get_size(apply_padding=True, apply_selection=False)

Return the Widget size.

Warning

If the widget is not rendered this method might return (0, 0).

Parameters:
  • apply_padding (bool) – Apply padding

  • apply_selection (bool) – Apply selection

Return type:

Tuple[int, int]

Returns:

Widget width and height in px

get_slider_rect()[source]

Get slider rect.

Return type:

Rect

Returns:

Slider rect

get_sound()

Return the Widget sound engine.

Return type:

Sound

Returns:

Sound API

get_surface()

Return the Widget surface.

Warning

Use with caution.

Return type:

Surface

Returns:

Widget surface object

get_thickness()[source]

Return the thickness of the bar.

Return type:

int

Returns:

Thickness in px

get_title()

Return the Widget title.

Note

Not all widgets implements this method, for example, images don’t accept a title, and such widget would return an empty string if this method is called.

Return type:

str

Returns:

Widget title

get_translate(virtual=False)

Get Widget translation on x-axis and y-axis (x, y) in px.

Parameters:

virtual (bool) – If True get virtual translation, usually applied within frame scrollarea

Return type:

Tuple[int, int]

Returns:

Translation on both axis

get_value()[source]

Return the value according to the slider position.

Return type:

int

Returns:

Position in px

get_value_percentage()[source]

Return the value but in percentage between 0 (minimum value) and 1 (maximum value).

Return type:

float

Returns:

Value as percentage

get_width(apply_padding=True, apply_selection=False)

Return the Widget width.

Warning

If the Widget is not rendered, this method will return 0.

Parameters:
  • apply_padding (bool) – Apply padding

  • apply_selection (bool) – Apply selection

Return type:

int

Returns:

Widget width in px

has_attribute(key)

Return True if the object has the given attribute.

Parameters:

key (str) – Key of the attribute

Return type:

bool

Returns:

True if exists

hide(force=False)[source]

Hide the scrollbars. If force param is provided the scrollbars will be hidden if them were shown with ´´force´´ method.

Parameters:

force (bool) – Force hide

Return type:

ScrollBar

Returns:

Self

is_floating()

Return True if the Widget is floating.

Return type:

bool

Returns:

Float status

is_selected()

Return True if the Widget is selected.

Return type:

bool

Returns:

Selected status

is_visible(check_frame=True)

Return True if the Widget is visible.

Parameters:

check_frame (bool) – If True check frame and sub-frames if they’re opened as well

Return type:

bool

Returns:

Visible status

mouseleave(event, check_all_widget_mouseleave=True)

Run the onmouseleave callback if the mouse is placed outside the Widget. The callback receive the Widget object reference and the mouse event:

onmouseleave(widget, event) <or> onmouseleave()

Warning

This method does not evaluate if the mouse is placed over the Widget. Only executes the callback and updates the cursor if enabled.

Parameters:
  • event (Event) – MOUSEMOVE pygame event

  • check_all_widget_mouseleave (bool) – Check widget leave statutes

Return type:

Widget

Returns:

Self reference

mouseover(event, check_all_widget_mouseleave=True)

Run the onmouseover if the mouse is placed over the Widget. The callback receive the Widget object reference and the mouse event:

onmouseover(widget, event) <or> onmouseover()

Warning

This method does not evaluate if the mouse is placed over the Widget. Only executes the callback and updates the cursor if enabled.

Parameters:
  • event (Event) – MOUSEMOVE pygame event

  • check_all_widget_mouseleave (bool) – Check widget leave statutes

Return type:

Widget

Returns:

Self reference

on_remove_from_menu()

Function executed if the Widget is removed from the Menu.

Return type:

Widget

Returns:

Self reference

remove_attribute(key)

Removes the given attribute from the object. Throws IndexError if the given key does not exist.

Parameters:

key (str) – Key of the attribute

Return type:

Base

Returns:

Self reference

remove_draw_callback(callback_id)

Removes draw callback from ID.

Parameters:

callback_id (str) – Callback ID

Return type:

Widget

Returns:

Self reference

remove_update_callback(callback_id)

Removes update callback from ID.

Parameters:

callback_id (str) – Callback ID

Return type:

Widget

Returns:

Self reference

render()

Public rendering method.

Note

Unlike private _render method, public method forces widget rendering (calling pygame_menu.widgets.core.widget.Widget._force_render()). Use this method only if the widget has changed the state. Running this function many times may affect the performance.

Note

Before rendering, check out if the widget font/title/values are set. If not, it is probable that a zero-size surface is set.

Return type:

Optional[bool]

Returns:

True if widget has rendered a new state, None if the widget has not changed, so render used a cache

reset_value()

Reset the Widget value to the default one.

Return type:

Widget

Returns:

Self reference

scroll_to_widget(*args, **kwargs)[source]

The container ScrollArea scrolls to the Widget.

Parameters:
  • margin – Extra margin around the rect in px on x-axis and y-axis

  • scroll_parent – If True parent scroll also scrolls to widget

Return type:

ScrollBar

Returns:

Self reference

set_alignment(align)

Set the alignment of the Widget.

Note

Alignment is only applied when updating the widget position, done by Menu when rendering the surface. Thus, the alignment change is not immediate.

Note

Use pygame_menu.widgets.core.widget.Widget.render() method to force widget rendering after calling this method.

Note

See pygame_menu.locals for valid align values.

Parameters:

align (str) – Widget align

Return type:

Widget

Returns:

Self reference

set_attribute(key, value=None)

Set an attribute.

Parameters:
  • key (str) – Key of the attribute

  • value (Optional[Any]) – Value of the attribute

Return type:

Base

Returns:

Self reference

set_background_color(color, inflate=(0, 0))

Set the Widget background color.

Parameters:
Return type:

Widget

Returns:

Self reference

set_border(width, color, inflate=(0, 0), position=('position-north', 'position-south', 'position-east', 'position-west'))

Set the Widget border.

Note

Inflate is added to the background inflate in drawing time.

Parameters:
Return type:

Widget

Returns:

Self reference

set_col_row_index(col, row, index)

Set the (column, row, index) position. If the column or row is -1 then the widget is not assigned to a certain column/row (for example, if it’s hidden).

Parameters:
  • col (int) – Column

  • row (int) – Row

  • index (int) – Index in Menu widget list

Return type:

Widget

Returns:

Self reference

set_controller(controller)

Set a new controller object.

Parameters:

controller (Controller) – Controller

Return type:

Widget

Returns:

Self reference

set_controls(joystick=True, mouse=True, touchscreen=True, keyboard=True)

Enable interfaces to control the Widget.

Parameters:
  • joystick (bool) – Use joystick events

  • mouse (bool) – Use mouse events

  • touchscreen (bool) – Use touchscreen events

  • keyboard (bool) – Use keyboard events

Return type:

Widget

Returns:

Self reference

set_cursor(cursor)

Set the Widget cursor if user places the mouse over the Widget.

Parameters:

cursor (Union[int, Cursor, None]) – Pygame cursor

Return type:

Widget

Returns:

Self reference

set_default_value(value)

Set the Widget value, and then make it as default.

Note

This method is intended to be used along pygame_menu.widgets.core.widget.Widget.reset_value() method that sets the Widget value back to the default set with this method.

Note

Not all widgets accepts a value, for example the image widget.

Parameters:

value (Any) – Default widget value

Return type:

Widget

Returns:

Self reference

set_float(float_status=True, menu_render=False, origin_position=False)

Set the floating status. If True the Widget don’t contribute its width/height to the Menu widget positioning computation (for example, the surface area or the column/row layout), and don’t add one unit to the rows (use the same vertical place as the previous widget).

For example, before floating:

----------------------------
|    wid1    |    wid3     |
|    wid2    |    wid4     |
----------------------------

After wid3.set_float(True):

----------------------------
|    wid1    |    wid4     |
| wid2,wid3  |             |
----------------------------

If the Widget is within a Frame, it does not contribute to the width/height of the layout. Also, it is being set to the (0, 0) position, thus, the only way to move the Widget to a desired position is by translating it.

Parameters:
  • float_status (bool) – Float status

  • menu_render (bool) – If True forces the Menu to render instantly; else, rendering is controlled by menu

  • origin_position (bool) – If True the widget position is set to the top-left position of the Menu if the widget is floating (updated by the Menu render phase)

Return type:

Widget

set_frame(frame)

Set Widget frame.

Parameters:

frame (Frame) – Frame object

Return type:

Widget

Returns:

Self reference

set_length(value)[source]

Set the length of the page control area.

Parameters:

value (Union[int, float]) – Length of the area

Return type:

None

set_margin(x, y)

Set the Widget margin (left, bottom).

Parameters:
Return type:

Widget

Returns:

Self reference

set_maximum(value)[source]

Set the greatest acceptable value.

Parameters:

value (Union[int, float]) – Maximum value

Return type:

None

set_menu(menu)

Set the Widget menu reference.

Parameters:

menu (Optional[Menu]) – Menu object

Return type:

Widget

Returns:

Self reference

set_minimum(value)[source]

Set the smallest acceptable value.

Parameters:

value (Union[int, float]) – Minimum value

Return type:

None

set_onchange(onchange)

Set onchange callback. This method is executed in pygame_menu.widgets.core.widget.Widget.change() method. The callback function receives the following arguments:

onchange(value, *args, *widget._args, **widget._kwargs)
Parameters:

onchange (Optional[Callable]) – Callback executed if the Widget changes its value; it can be a function or None

Return type:

Widget

Returns:

Self reference

set_onmouseleave(onmouseleave)

Set onmouseleave callback. This method is executed in pygame_menu.widgets.core.widget.Widget.mouseleave() method. The callback function receives the following arguments:

onmouseleave(widget, event) <or> onmouseleave()
Parameters:

onmouseleave (Union[Callable[[Widget, Event], Any], Callable[[], Any], None]) – Callback executed if user leaves the Widget with the mouse; it can be a function or None

Return type:

Widget

Returns:

Self reference

set_onmouseover(onmouseover)

Set onmouseover callback. This method is executed in pygame_menu.widgets.core.widget.Widget.mouseover() method. The callback function receives the following arguments:

onmouseover(widget, event) <or> onmouseover()
Parameters:

onmouseover (Union[Callable[[Widget, Event], Any], Callable[[], Any], None]) – Callback executed if user enters the Widget with the mouse; it can be a function or None

Return type:

Widget

Returns:

Self reference

set_orientation(orientation)[source]

Set the scroll bar orientation to vertical or horizontal.

Note

See pygame_menu.locals for valid orientation values.

Parameters:

orientation (str) – Widget orientation

Return type:

None

set_page_step(value)[source]

Set the amount that the value changes by when the user click on the page control surface.

Note

The length of the slider is related to this value, and typically represents the proportion of the document area shown in a scrolling view.

Parameters:

value (Union[int, float]) – Page step

Return type:

None

set_position(x, y)

Set the Widget position relative to the Menu/Frame.

This method is executed by the Menu when updating the widget positioning. For moving the widget use translate method instead, as this position will be rewritten on next menu rendering phase.

Note

Use pygame_menu.widgets.core.widget.Widget.render() method to force Widget rendering after calling this method.

Parameters:
Return type:

Widget

Returns:

Self reference

set_scrollarea(scrollarea)

Set scrollarea reference. Mostly used for events.

Parameters:

scrollarea (Optional[ScrollArea]) – Scrollarea object

Return type:

None

set_shadow(enabled=True, color=None, position=None, offset=2)[source]

Set the scrollbars shadow.

Note

See pygame_menu.locals for valid position values.

Parameters:
Return type:

ScrollBar

Returns:

Self reference

set_sound(sound)

Set sound engine to the Widget.

Parameters:

sound (Sound) – Sound object

Return type:

Widget

Returns:

Self reference

set_tab_size(tab_size)

Set widget tab size.

Parameters:

tab_size (int) – Width of a tab character

Return type:

Widget

Returns:

Self reference

set_value(position_value)[source]

Set the position of the scrollbar.

Parameters:

position_value (Union[int, float]) – Position

Return type:

None

shadow(shadow_type='rectangular', shadow_width=10, corner_radius=0, color=(0, 0, 0), aa_amount=4)

Configure the widget shadow.

Parameters:
  • shadow_type (str) – Shadow type, it can be rectangular or ellipse

  • shadow_width (int) – Shadow width in px. If 0 the shadow is disabled

  • corner_radius (int) – Shadow corner radius if rectangular in px

  • color (Union[Tuple[int, int, int], Tuple[int, int, int, int], str, int, Color]) – Shadow color

  • aa_amount (int) – Antialiasing amout

Return type:

Widget

Returns:

Self reference

show(force=False)[source]

Show the scrollbars. If force param is provided the scrollbars will be shown if them were hidden with ´´force´´ method.

Parameters:

force (bool) – Force show

Return type:

ScrollBar

Returns:

Self

translate(x, y)

Transformation: Translate to (+x, +y) according to the default position.

Note

Translate is only applied when updating the widget position (calling pygame_menu.widgets.core.widget.Widget.set_position()). This is done by Menu when rendering the surface. Thus, the position change is not immediate. To force translation update you may call Menu render method.

Note

To revert changes, only set to (0, 0).

Note

Use pygame_menu.widgets.core.widget.Widget.render() method to force widget rendering after calling this method.

Parameters:
Return type:

Widget

update(events)[source]

Update according to the given events list and fire the callbacks. This method must return True if it updated (the internal variables changed during user input).

Note

Update is not performed if the Widget is in readonly state, or it’s hidden. However, apply_update_callbacks method is called in most widgets, except pygame_menu.widgets.NoneWidget.

Parameters:

events (Union[List[Event], Tuple[Event]]) – List/Tuple of pygame events

Return type:

bool

Returns:

True if updated

update_menu(events)

Update the widget from Menu. This method is the same as update(), however, it takes into account the value of widget.receive_menu_update_events.

Parameters:

events (Union[List[Event], Tuple[Event]]) – List/Tuple of pygame events

Return type:

bool

Returns:

True if updated

value_changed()

Return True if the Widget’s value changed from the default value.

Return type:

bool

Returns:

True if changed