Source code for pygame_menu.widgets.widget.image

"""
pygame-menu
https://github.com/ppizarror/pygame-menu

IMAGE
Image widget class, adds a simple image.
"""

__all__ = [
    'Image',
    'ImageManager'
]

from abc import ABC
from io import BytesIO
from pathlib import Path

import pygame
import pygame_menu

from pygame_menu.baseimage import BaseImage
from pygame_menu.utils import assert_vector
from pygame_menu.widgets.core.widget import Widget, AbstractWidgetManager

from pygame_menu._types import Union, NumberType, CallbackType, Tuple2NumberType, \
    Optional, NumberInstance, EventVectorType, Callable, Vector2NumberType, Any


# noinspection PyMissingOrEmptyDocstring
[docs]class Image(Widget): """ Image widget. .. note:: Image accepts all transformations. :param image_path: Path of the image, BytesIO object, or :py:class:`pygame_menu.baseimage.BaseImage` object. If :py:class:`pygame_menu.baseimage.BaseImage` object is provided drawing mode is not considered :param image_id: Image ID :param angle: Angle of the image in degrees (clockwise) :param onselect: Function when selecting the widget :param scale: Scale of the image on x-axis and y-axis (x, y) in px :param scale_smooth: Scale is smoothed """ _image: 'BaseImage' def __init__( self, image_path: Union[str, 'BaseImage', 'Path', 'BytesIO'], angle: NumberType = 0, image_id: str = '', onselect: CallbackType = None, scale: Tuple2NumberType = (1, 1), scale_smooth: bool = True ) -> None: assert isinstance(image_path, (str, Path, BaseImage, BytesIO)) assert isinstance(image_id, str) assert isinstance(angle, NumberInstance) assert isinstance(scale_smooth, bool) assert_vector(scale, 2) super(Image, self).__init__( onselect=onselect, widget_id=image_id ) if isinstance(image_path, BaseImage): self._image = image_path else: self._image = BaseImage(image_path) self._image.rotate(angle) self._image.scale(scale[0], scale[1], smooth=scale_smooth) def set_title(self, title: str) -> 'Image': return self
[docs] def get_image(self) -> 'BaseImage': """ Gets the :py:class:`pygame_menu.baseimage.BaseImage` object from widget. :return: Widget image """ return self._image
[docs] def get_angle(self) -> NumberType: """ Return the image angle. :return: Angle in degrees """ return self._image.get_angle()
[docs] def set_image(self, image: 'BaseImage') -> None: """ Set the :py:class:`pygame_menu.baseimage.BaseImage` object from widget. :param image: Image object """ self._image = image self._surface = None self._render()
def _apply_font(self) -> None: pass def _update_surface(self) -> 'Image': """ Updates surface and renders. :return: Self reference """ self._surface = None self._render() return self
[docs] def scale(self, width: NumberType, height: NumberType, smooth: bool = False) -> 'Image': self._image.scale(width, height, smooth) return self._update_surface()
[docs] def resize(self, width: NumberType, height: NumberType, smooth: bool = False) -> 'Image': self._image.resize(width, height, smooth) self._surface = None return self._update_surface()
[docs] def set_max_width(self, width: Optional[NumberType], scale_height: NumberType = False, smooth: bool = True) -> 'Image': if width is not None and self._image.get_width() > width: sx = width / self._image.get_width() height = self._image.get_height() if scale_height: height *= sx self._image.resize(width, height, smooth) return self._update_surface() return self
[docs] def set_max_height(self, height: Optional[NumberType], scale_width: NumberType = False, smooth: bool = True) -> 'Image': if height is not None and self._image.get_height() > height: sy = height / self._image.get_height() width = self._image.get_width() if scale_width: width *= sy self._image.resize(width, height, smooth) return self._update_surface() return self
[docs] def rotate(self, angle: NumberType) -> 'Image': self._image.rotate(angle) return self._update_surface()
[docs] def flip(self, x: bool, y: bool) -> 'Image': assert isinstance(x, bool) assert isinstance(y, bool) self._flip = (x, y) if x or y: self._image.flip(x, y) return self._update_surface() return self
def _draw(self, surface: 'pygame.Surface') -> None: surface.blit(self._surface, self._rect.topleft) def _render(self) -> Optional[bool]: if self._surface is not None: return True self._surface = self._image.get_surface(new=False) self._rect.width, self._rect.height = self._surface.get_size() if not self._render_hash_changed(self._visible): return True self.force_menu_surface_update() def update(self, events: EventVectorType) -> bool: self.apply_update_callbacks(events) for event in events: if self._check_mouseover(event): break return False
class ImageManager(AbstractWidgetManager, ABC): """ Image manager. """ def image( self, image_path: Union[str, 'Path', 'pygame_menu.BaseImage', 'BytesIO'], angle: NumberType = 0, image_id: str = '', onselect: Optional[Callable[[bool, 'Widget', 'pygame_menu.Menu'], Any]] = None, scale: Vector2NumberType = (1, 1), scale_smooth: bool = True, selectable: bool = False, **kwargs ) -> 'pygame_menu.widgets.Image': """ Add a simple image to the Menu. If ``onselect`` is defined, the callback is executed as follows, where ``selected`` is a boolean representing the selected status: .. code-block:: python onselect(selected, widget, menu) kwargs (Optional) - ``align`` (str) – Widget `alignment <https://pygame-menu.readthedocs.io/en/latest/_source/themes.html#alignment>`_ - ``background_color`` (tuple, list, str, int, :py:class:`pygame.Color`, :py:class:`pygame_menu.baseimage.BaseImage`) – Color of the background. ``None`` for no-color - ``background_inflate`` (tuple, list) – Inflate background on x-axis and y-axis (x, y) in px - ``border_color`` (tuple, list, str, int, :py:class:`pygame.Color`) – Widget border color. ``None`` for no-color - ``border_inflate`` (tuple, list) – Widget border inflate on x-axis and y-axis (x, y) in px - ``border_position`` (str, tuple, list) – Widget border positioning. It can be a single position, or a tuple/list of positions. Only are accepted: north, south, east, and west. See :py:mod:`pygame_menu.locals` - ``border_width`` (int) – Border width in px. If ``0`` disables the border - ``cursor`` (int, :py:class:`pygame.cursors.Cursor`, None) – Cursor of the widget if the mouse is placed over - ``float`` (bool) - If ``True`` the widget don't contribute width/height to the Menu widget positioning computation, and don't add one unit to the rows - ``float_origin_position`` (bool) - If ``True`` the widget position is set to the top-left position of the Menu if the widget is floating - ``margin`` (tuple, list) – Widget (left, bottom) margin in px - ``padding`` (int, float, tuple, list) – Widget padding according to CSS rules. General shape: (top, right, bottom, left) - ``selection_color`` (tuple, list, str, int, :py:class:`pygame.Color`) – Color of the selected widget; only affects the font color - ``selection_effect`` (:py:class:`pygame_menu.widgets.core.Selection`) – Widget selection effect. Applied only if ``selectable`` is ``True`` - ``shadow_color`` (tuple, list, str, int, :py:class:`pygame.Color`) – Color of the widget shadow - ``shadow_radius`` (int) - Border radius of the shadow - ``shadow_type`` (str) - Shadow type, it can be ``'rectangular'`` or ``'ellipse'`` - ``shadow_width`` (int) - Width of the shadow. If ``0`` the shadow is disabled .. note:: All theme-related optional kwargs use the default Menu theme if not defined. .. note:: This is applied only to the base Menu (not the currently displayed, stored in ``_current`` pointer); for such behaviour apply to :py:meth:`pygame_menu.menu.Menu.get_current` object. :param image_path: Path of the image (file) or a BaseImage object. If BaseImage object is provided the angle and scale are ignored :param angle: Angle of the image in degrees (clockwise) :param image_id: ID of the image :param onselect: Callback executed when selecting the widget; only executed if ``selectable`` is ``True`` :param scale: Scale of the image on x-axis and y-axis (x, y) :param scale_smooth: Scale is smoothed :param selectable: Image accepts user selection :param kwargs: Optional keyword arguments :return: Widget object :rtype: :py:class:`pygame_menu.widgets.Image` """ assert isinstance(selectable, bool) # Remove invalid keys from kwargs for key in list(kwargs.keys()): if key not in ('align', 'background_color', 'background_inflate', 'border_color', 'border_inflate', 'border_width', 'cursor', 'margin', 'padding', 'selection_color', 'selection_effect', 'border_position', 'float', 'float_origin_position', 'shadow_color', 'shadow_radius', 'shadow_type', 'shadow_width'): kwargs.pop(key, None) # Filter widget attributes to avoid passing them to the callbacks attributes = self._filter_widget_attributes(kwargs) widget = Image( angle=angle, image_id=image_id, image_path=image_path, onselect=onselect, scale=scale, scale_smooth=scale_smooth ) widget.is_selectable = selectable self._check_kwargs(kwargs) self._configure_widget(widget=widget, **attributes) self._append_widget(widget) return widget