Source code for pygame_menu.sound

"""
pygame-menu
https://github.com/ppizarror/pygame-menu

SOUND
Sound class.

License:
-------------------------------------------------------------------------------
The MIT License (MIT)
Copyright 2017-2021 Pablo Pizarro R. @ppizarror

Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the Software
is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-------------------------------------------------------------------------------
"""

__all__ = [

    # Main class
    'Sound',

    # Sound types
    'SOUND_TYPE_CLICK_MOUSE',
    'SOUND_TYPE_CLOSE_MENU',
    'SOUND_TYPE_ERROR',
    'SOUND_TYPE_EVENT',
    'SOUND_TYPE_EVENT_ERROR',
    'SOUND_TYPE_KEY_ADDITION',
    'SOUND_TYPE_KEY_DELETION',
    'SOUND_TYPE_OPEN_MENU',
    'SOUND_TYPE_WIDGET_SELECTION',

    # Sound example paths
    'SOUND_EXAMPLE_CLICK_MOUSE',
    'SOUND_EXAMPLE_CLOSE_MENU',
    'SOUND_EXAMPLE_ERROR',
    'SOUND_EXAMPLE_EVENT',
    'SOUND_EXAMPLE_EVENT_ERROR',
    'SOUND_EXAMPLE_KEY_ADD',
    'SOUND_EXAMPLE_KEY_DELETE',
    'SOUND_EXAMPLE_OPEN_MENU',
    'SOUND_EXAMPLE_WIDGET_SELECTION',
    'SOUND_EXAMPLES'

]

from pathlib import Path
import os.path as path
import time

from pygame import error as pygame_error
from pygame import mixer
from pygame import vernum as pygame_version

from pygame_menu._base import Base
from pygame_menu.utils import warn

from pygame_menu._types import NumberType, Dict, Any, Optional, Union, NumberInstance

try:  # pygame<2.0.0 compatibility
    from pygame import AUDIO_ALLOW_CHANNELS_CHANGE
    from pygame import AUDIO_ALLOW_FREQUENCY_CHANGE
except ImportError:
    AUDIO_ALLOW_CHANNELS_CHANGE = False
    AUDIO_ALLOW_FREQUENCY_CHANGE = False

# Sound types
SOUND_TYPE_CLICK_MOUSE = '__pygame_menu_sound_click_mouse__'
SOUND_TYPE_CLOSE_MENU = '__pygame_menu_sound_close_menu__'
SOUND_TYPE_ERROR = '__pygame_menu_sound_error__'
SOUND_TYPE_EVENT = '__pygame_menu_sound_event__'
SOUND_TYPE_EVENT_ERROR = '__pygame_menu_sound_event_error__'
SOUND_TYPE_KEY_ADDITION = '__pygame_menu_sound_key_addition__'
SOUND_TYPE_KEY_DELETION = '__pygame_menu_sound_key_deletion__'
SOUND_TYPE_OPEN_MENU = '__pygame_menu_sound_open_menu__'
SOUND_TYPE_WIDGET_SELECTION = '__pygame_menu_sound_widget_selection__'

SOUND_TYPES = (SOUND_TYPE_CLICK_MOUSE, SOUND_TYPE_CLOSE_MENU, SOUND_TYPE_ERROR,
               SOUND_TYPE_EVENT, SOUND_TYPE_EVENT_ERROR, SOUND_TYPE_KEY_ADDITION,
               SOUND_TYPE_KEY_DELETION, SOUND_TYPE_OPEN_MENU, SOUND_TYPE_WIDGET_SELECTION)

# Sound example paths
__sounds_path__ = path.join(path.dirname(path.abspath(__file__)), 'resources', 'sounds', '{0}')

SOUND_EXAMPLE_CLICK_MOUSE = __sounds_path__.format('click_mouse.ogg')
SOUND_EXAMPLE_CLOSE_MENU = __sounds_path__.format('close_menu.ogg')
SOUND_EXAMPLE_ERROR = __sounds_path__.format('error.ogg')
SOUND_EXAMPLE_EVENT = __sounds_path__.format('event.ogg')
SOUND_EXAMPLE_EVENT_ERROR = __sounds_path__.format('event_error.ogg')
SOUND_EXAMPLE_KEY_ADD = __sounds_path__.format('key_add.ogg')
SOUND_EXAMPLE_KEY_DELETE = __sounds_path__.format('key_delete.ogg')
SOUND_EXAMPLE_OPEN_MENU = __sounds_path__.format('open_menu.ogg')
SOUND_EXAMPLE_WIDGET_SELECTION = __sounds_path__.format('widget_selection.ogg')

SOUND_EXAMPLES = (SOUND_EXAMPLE_CLICK_MOUSE, SOUND_EXAMPLE_CLOSE_MENU, SOUND_EXAMPLE_ERROR,
                  SOUND_EXAMPLE_EVENT, SOUND_EXAMPLE_EVENT_ERROR, SOUND_EXAMPLE_KEY_ADD,
                  SOUND_EXAMPLE_KEY_DELETE, SOUND_EXAMPLE_OPEN_MENU, SOUND_EXAMPLE_WIDGET_SELECTION)

# Stores global reference that marks sounds as initialized
SOUND_INITIALIZED = [False]


[docs]class Sound(Base): """ Sound engine class. :param allowedchanges: Convert the samples at runtime, only in pygame>=2.0.0 :param buffer: Buffer size :param channels: Number of channels :param devicename: Device name :param force_init: Force mixer init with new parameters :param frequency: Frequency of sounds :param size: Size of sample :param sound_id: Sound ID :param uniquechannel: Force the channel to be unique, this is set at the object creation moment """ _channel: Optional['mixer.Channel'] _last_play: str _last_time: float _mixer_configs: Dict[str, Union[bool, int, str]] _sound: Dict[str, Dict[str, Any]] _uniquechannel: bool def __init__( self, allowedchanges: int = AUDIO_ALLOW_CHANNELS_CHANGE | AUDIO_ALLOW_FREQUENCY_CHANGE, buffer: int = 4096, channels: int = 2, devicename: str = '', force_init: bool = False, frequency: int = 22050, size: int = -16, sound_id: str = '', uniquechannel: bool = True ) -> None: super(Sound, self).__init__(object_id=sound_id) assert isinstance(allowedchanges, int) assert isinstance(buffer, int) assert isinstance(channels, int) assert isinstance(devicename, str) assert isinstance(force_init, bool) assert isinstance(frequency, int) assert isinstance(size, int) assert isinstance(uniquechannel, bool) assert buffer > 0, 'buffer size must be greater than zero' assert channels > 0, 'channels must be greater than zero' assert frequency > 0, 'frequency must be greater than zero' # Check if mixer is init mixer_missing = 'MissingModule' in str(type(mixer)) if mixer_missing: warn('pygame mixer module could not be found, NotImplementedError' 'has been raised. Sound support is disabled') # Initialize sounds if not initialized if not mixer_missing and \ ((mixer.get_init() is None and not SOUND_INITIALIZED[0]) or force_init): # Set sound as initialized globally SOUND_INITIALIZED[0] = True # Check pygame version version_major, _, version_minor = pygame_version # noinspection PyBroadException try: # <= 1.9.4 if version_major == 1 and version_minor <= 4: mixer.init(frequency=frequency, size=size, channels=channels, buffer=buffer) # <2.0.0 & >= 1.9.5 elif version_major == 1 and version_minor > 4: # lgtm [py/redundant-comparison] mixer.init(frequency=frequency, size=size, channels=channels, buffer=buffer, devicename=devicename) # >= 2.0.0 elif version_major > 1: mixer.init(frequency=frequency, size=size, channels=channels, buffer=buffer, devicename=devicename, allowedchanges=allowedchanges) except Exception as e: warn('sound error: ' + str(e)) except pygame_error as e: warn('sound engine could not be initialized, pygame error: ' + str(e)) # Store mixer configs self._mixer_configs = { 'allowedchanges': allowedchanges, 'buffer': buffer, 'channels': channels, 'devicename': devicename, 'frequency': frequency, 'size': size } # Channel where a sound is played self._channel = None self._uniquechannel = uniquechannel # Sound dict self._sound = {} for sound in SOUND_TYPES: self._sound[sound] = {} # Last played song self._last_play = '' self._last_time = 0
[docs] def copy(self) -> 'Sound': """ Return a copy of the object. :return: Sound copied """ new_sound = Sound(uniquechannel=self._uniquechannel) new_sound._channel = self._channel for key in self._mixer_configs: new_sound._mixer_configs[key] = self._mixer_configs[key] for sound_type in self._sound.keys(): s = self._sound[sound_type] if len(s) != 0: new_sound.set_sound( sound_type=sound_type, sound_file=s['path'], volume=s['volume'], loops=s['loops'], maxtime=s['maxtime'], fade_ms=s['fade_ms'] ) return new_sound
def __copy__(self) -> 'Sound': """ Copy method. :return: Return new sound """ return self.copy() def __deepcopy__(self, memodict: Dict) -> 'Sound': """ Deep-copy method. :param memodict: Memo dict :return: Return new sound """ return self.copy()
[docs] def get_channel(self) -> 'mixer.Channel': """ Return the channel of the sound engine. :return: Sound engine channel """ # noinspection PyArgumentList channel = mixer.find_channel() # force only available on pygame v2 if self._uniquechannel: # If the channel is unique if self._channel is None: # If the channel has not been set self._channel = channel else: self._channel = channel # Store the available channel return self._channel
[docs] def set_sound( self, sound_type: str, sound_file: Optional[Union[str, 'Path']], volume: float = 0.5, loops: int = 0, maxtime: NumberType = 0, fade_ms: NumberType = 0 ) -> bool: """ Link a sound file to a sound type. :param sound_type: Sound type :param sound_file: Sound file. If ``None`` disable the given sound type :param volume: Volume of the sound, from ``0.0`` to ``1.0`` :param loops: Loops of the sound :param maxtime: Max playing time of the sound :param fade_ms: Fading ms :return: The status of the sound load, ``True`` if the sound was loaded """ assert isinstance(sound_type, str) assert isinstance(sound_file, (str, type(None), Path)) assert isinstance(volume, NumberInstance) assert isinstance(loops, int) assert isinstance(maxtime, NumberInstance) assert isinstance(fade_ms, NumberInstance) assert loops >= 0, 'loops count must be equal or greater than zero' assert maxtime >= 0, 'maxtime must be equal or greater than zero' assert fade_ms >= 0, 'fade_ms must be equal or greater than zero' assert 1 >= volume >= 0, 'volume must be between 0 and 1' # Check sound type is correct if sound_type not in SOUND_TYPES: raise ValueError('sound type not valid, check the manual') # If file is none disable the sound if sound_file is None: self._sound[sound_type] = {} return False # Check the file exists sound_file = str(sound_file) if not path.isfile(sound_file): raise IOError('sound file "{0}" does not exist'.format(sound_file)) # Load the sound try: # noinspection PyTypeChecker sound_data = mixer.Sound(file=sound_file) except pygame_error: warn( 'the sound file "{0}" could not be loaded, it has been disabled' ''.format(sound_file) ) self._sound[sound_type] = {} return False except NotImplementedError: warn( 'mixer module is not available on the current System, thus, the ' 'sound file "{0}" could not be loaded'.format(sound_file) ) self._sound[sound_type] = {} return False # Configure the sound sound_data.set_volume(float(volume)) # Store the sound self._sound[sound_type] = { 'fade_ms': fade_ms, 'file': sound_data, 'length': sound_data.get_length(), 'loops': loops, 'maxtime': maxtime, 'path': sound_file, 'type': sound_type, 'volume': volume } return True
[docs] def load_example_sounds(self, volume: float = 0.5) -> 'Sound': """ Load the example sounds provided by the package. :param volume: Volume of the sound, from ``0`` to ``1`` :return: Self reference """ assert isinstance(volume, NumberInstance) and 0 <= volume <= 1 for sound in range(len(SOUND_TYPES)): self.set_sound(SOUND_TYPES[sound], SOUND_EXAMPLES[sound], volume=float(volume)) return self
def _play_sound(self, sound: Optional[Dict[str, Any]]) -> bool: """ Play a sound. :param sound: Sound to be played :return: ``True`` if the sound was played """ if not sound: return False # Find an available channel channel = self.get_channel() # This will set the channel if it's None if channel is None: # The sound can't be played because all channels are busy return False # Play the sound sound_time = time.time() # If the previous sound is the same and has not ended (max 10% overlap) if sound['type'] != self._last_play or \ sound_time - self._last_time >= 0.1 * sound['length'] or self._uniquechannel: try: if self._uniquechannel: # Stop the current channel if it's unique channel.stop() channel.play(sound['file'], loops=sound['loops'], maxtime=sound['maxtime'], fade_ms=sound['fade_ms'] ) except pygame_error: # Ignore errors pass # Store last execution self._last_play = sound['type'] self._last_time = sound_time return True
[docs] def play_click_mouse(self) -> 'Sound': """ Play click mouse sound. :return: Self reference """ self._play_sound(self._sound[SOUND_TYPE_CLICK_MOUSE]) return self
[docs] def play_error(self) -> 'Sound': """ Play error sound. :return: Self reference """ self._play_sound(self._sound[SOUND_TYPE_ERROR]) return self
[docs] def play_event(self) -> 'Sound': """ Play event sound. :return: Self reference """ self._play_sound(self._sound[SOUND_TYPE_EVENT]) return self
[docs] def play_event_error(self) -> 'Sound': """ Play event error sound. :return: Self reference """ self._play_sound(self._sound[SOUND_TYPE_EVENT_ERROR]) return self
[docs] def play_key_add(self) -> 'Sound': """ Play key addition sound. :return: Self reference """ self._play_sound(self._sound[SOUND_TYPE_KEY_ADDITION]) return self
[docs] def play_key_del(self) -> 'Sound': """ Play key deletion sound. :return: Self reference """ self._play_sound(self._sound[SOUND_TYPE_KEY_DELETION]) return self
[docs] def play_open_menu(self) -> 'Sound': """ Play open Menu sound. :return: Self reference """ self._play_sound(self._sound[SOUND_TYPE_OPEN_MENU]) return self
[docs] def play_close_menu(self) -> 'Sound': """ Play close Menu sound. :return: Self reference """ self._play_sound(self._sound[SOUND_TYPE_CLOSE_MENU]) return self
[docs] def play_widget_selection(self) -> 'Sound': """ Play widget selection sound. :return: Self reference """ self._play_sound(self._sound[SOUND_TYPE_WIDGET_SELECTION]) return self
[docs] def stop(self) -> 'Sound': """ Stop the channel. :return: Self reference """ channel = self.get_channel() if channel is None: # The sound can't be played because all channels are busy return self try: channel.stop() except pygame_error: pass return self
[docs] def pause(self) -> 'Sound': """ Pause the channel. :return: Self reference """ channel = self.get_channel() if channel is None: # The sound can't be played because all channels are busy return self try: channel.pause() except pygame_error: pass return self
[docs] def unpause(self) -> 'Sound': """ Unpause channel. :return: Self reference """ channel = self.get_channel() if channel is None: # The sound can't be played because all channels are busy return self try: channel.unpause() except pygame_error: pass return self
[docs] def get_channel_info(self) -> Dict[str, Any]: """ Return the channel information. :return: Information dict e.g.: ``{'busy': 0, 'endevent': 0, 'queue': None, 'sound': None, 'volume': 1.0}`` """ channel = self.get_channel() data = {} if channel is None: # The sound can't be played because all channels are busy return data data['busy'] = channel.get_busy() data['endevent'] = channel.get_endevent() data['queue'] = channel.get_queue() data['sound'] = channel.get_sound() data['volume'] = channel.get_volume() return data