Source code for pygame_menu.widgets.widget.vmargin

# coding=utf-8
"""
pygame-menu
https://github.com/ppizarror/pygame-menu

VERTICAL MARGIN
Vertical box margin.

NOTE: pygame-menu v3 will not provide new widgets or functionalities, consider
upgrading to the latest version.

License:
-------------------------------------------------------------------------------
The MIT License (MIT)
Copyright 2017-2021 Pablo Pizarro R. @ppizarror

Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the Software
is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-------------------------------------------------------------------------------
"""

from pygame_menu.utils import make_surface
from pygame_menu.widgets.core import Widget


# noinspection PyMissingOrEmptyDocstring
[docs]class VMargin(Widget): """ Vertical margin widget. .. note:: This widget does not implement any transformation. :param widget_id: ID of the widget :type widget_id: str """ def __init__(self, widget_id=''): super(VMargin, self).__init__(widget_id=widget_id) self.is_selectable = False def _apply_font(self): self._font_size = 0 self._shadow = False
[docs] def set_padding(self, padding): # Don't accept padding pass
# noinspection PyMissingOrEmptyDocstring
[docs] def draw(self, surface): self._render() surface.blit(self._surface, self._rect.topleft)
def _render(self): if self._surface is not None: return True self._surface = make_surface(1, 1, alpha=True) self._rect.width = 0.0 self._rect.height = 0.0 if not self._render_hash_changed(self.visible): return True # noinspection PyMissingOrEmptyDocstring
[docs] def update(self, events): return False